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Portal and portal 2 backround story
Portal and portal 2 backround story






portal and portal 2 backround story
  1. #Portal and portal 2 backround story how to#
  2. #Portal and portal 2 backround story mac os x#
  3. #Portal and portal 2 backround story pro#
  4. #Portal and portal 2 backround story windows#

#Portal and portal 2 backround story how to#

The initial tutorial levels guide the player through the general movement controls and illustrate how to interact with the environment. While most of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objectives are less clear. Characters can withstand limited damage but will die after sustained injury or after falling into bottomless pits or toxic waste. Players take the role of Chell in the single-player campaign, as one of two robots - Atlas and P-Body in the cooperative campaign, or as a simplistic humanoid icon, nicknamed "Bendy" in community-developed puzzles.

portal and portal 2 backround story

Portal 2 is a first-person perspective puzzle game. P-body jumps through a portal, holding a Weighted Pivot Cube.

#Portal and portal 2 backround story pro#

Keyboard and mouse, Xbox 360 Controller, DualShock 3, Sixense TrueMotion, Joy-Con, Nintendo Switch Pro Controller

#Portal and portal 2 backround story mac os x#

Mac OS X 10.6.7 operating system, Intel Core Duo 2.0 GHz, 2 GB RAM, NVIDIA GeForce 8600M, ATI Radeon HD 2400 or Intel HD Graphics 3000 video card

#Portal and portal 2 backround story windows#

Windows XP, Vista or 7 operating system, Intel Pentium 4 3.0 GHz or 2 GHz dual-core processor, 1 GB (XP) or 2 GB (Vista, 7) RAM, DirectX 9.0 compatible video card with 128 MB of VRAM The one-sided Wheatley banter (against Valve's traditional silent protagonist) hits the same quirky tone as GLaDOS from the first title - and helps the player get up to speed on the events between the first and second game.Windows, macOS, Linux, Xbox 360, PlayStation 3, Nintendo Switch In the opening minutes of the game, Wheatley awakens Chell from her sleep - and helps her escape the crumbling confines of her quarters. To help immerse the player in Portal 2 - as well as add a thick does of humor (not to mention teach gamers the basic game mechanics) Valve has created Wheatley - who is one of the GLaDOS personality cores that has learned to act independently. As a result, the first game was a somewhat isolated journey about exploring and discovering the world of Aperture Science - and subsequently short on interaction with other self-aware characters. Sure the story in the original Portal was engaging and kept players chuckling as they were drawn farther and farther into the story - however, aside from the homicidal robot GLaDOS, there weren't any other characters to interact with. The new footage showcases Valve's interest in improving story-telling in Portal 2. Jonah Jameson in Sam Raimi's Spider-Man films). Many details are still under tight wraps, but PAX visitors got an early glimpse at the opening moments of Portal 2 - including the introduction of Wheatley, the personality sphere voiced by Stephen Merchant as well as the reveal of a new character, Cave Johnson, the founder of Aperture Science voiced by J.K. While Valve has already revealed that fan-favorite killer AI GLaDOS and protagonist Chell will return for the sequel, the development team has been keeping a lot of Portal 2 story-details under wraps. We've already received a sneak peak at what to expect from Portal 2, in the form of the recently unveiled achievement list, but a number of story details still remain a mystery.








Portal and portal 2 backround story